Rival browser vendors move one step closer to introducing the new WebAssembly runtime to bring near native performance to the web.
Browser makers have agreed to move forward with a new web standard that aims to bring “near native” performance to the web for online games, music streaming, VR and AR, cryptography, and other applications.
The new standard, dubbed WebAssembly or wasm, has now moved to the ‘browser preview’ phase following its first public airing in June and early experimental implementations this March.
It is expected to remain in preview until the first quarter 2017, after which the group will write a draft specification of WebAssembly, and browser makers can begin introducing it in browsers.
If all goes to plan, by the first quarter of 2017 it will be shipped by all browsers as on by default. Mozilla is targeting version 52 of Firefox, due out in March 2017. Google, Microsoft, and Mozilla have implemented experimental support since March.
Limin Zhu, a program manager on Microsoft’s Chakra team, said his team had been hard at work developing support for WebAssembly in Microsoft Edge at the open-source ChakraCore project repo.
Google’s V8 team is also introducing tools in its implementation for Chrome that automatically convert asm.js sites to WebAssembly to make use of work already done to support the former.